About This Game The game has a simplistic, colorful artstyle, that is inviting when played through. In this game you have to overcome more than 85+ increasingly challengeing levels. By getting the timing, positionplay and mechanics right, you will succed in reaching the end goal of each level. Now with level selection, Normal and Challenge Mode. By jumping and running around from one block to another, over moving platforms, rotating obstacles and various other logic puzzles. When the red end block is reached, you will be transported to the next level. Fun for all ages and skill levels. A game to casually immerse yourself with. No microtransactions, no agegated content, just pure fun. Can help change your train of thought, when you need a time out. 6d5b4406ea Title: Impossible Jumpy QuestGenre: Action, Adventure, Casual, Indie, Early AccessDeveloper:Ginko GamesPublisher:Ginko GamesRelease Date: 5 Apr, 2018 Impossible Jumpy Quest Full Version Free It's always a pleasure to add to my list of Early Access games where I'd be happy to just pay for the launch build because it's so thought out and well implemented that it doesn't even feel like an incomplete product.So this joins Layers Of Fear, Slay The Spire and Supraland.This is an unassuming gem in the Direct-era wasteland that is Steam.Games like this live and die by the way the controls feel, the weight of the character, the float of the jump, the movement through the air, deliberately gripping to walls to re-jump and not getting jagged on improperly designed 3D objects, sprinting and air dashing and it all feels right here, there aren't any tutorials and there didn't need to be, nothing was mapped weird like in some Steam games; I pressed the keys I would normally associate with those actions and it worked without issue.As the levels got more complex, at no point did I feel like I died because I was jerked around by the controls & the instantaneous restarts made it something I felt compelled to play straight through until the Thank You For Playing screen came up (and that isn't where the build ends, when it dawned on me that this screen was also a level itself and I realised how I was intended to play it; I literally giggled to myself because I was so pleased at a levels design and the promise for difficulty progression in full release) and then it didn't end there either. I'm currently stuck 2 levels beyond the Thank You For Playing screen in a continually rotating vortex of jiggling cubes, spent 15 minutes trying to crack it, couldn't do it and still couldn't be happier.The environment design and the graphical choices are well made, nothing ever seems too flashy or obtrusive so that it distracts from the core gameplay of timing jumps well.What a joy. One of those games where I'm actually kind of mad that it wasn't priced higher, but that could be because I buy a lot of Steam trash; suffice to say that this is worth it, especially if you're a fan of games like Grapple etc. This game is really fun to play :DI love its tuny style and the simplicity!! The more you progress the harder it gets. Theres so many mechanics well thought through and so many puzzles I didnt think of at first. And its really fun to progress. I thought it was gonna repeat the same patterns, but its very diverse throughout the game!!It sucks that there is no exit option other than alt+f4 and no pause menu, but its in alpha after all, so cant complain.Definitly recommend this game, its really fun to play !!!!Pros:- simplicity- always new patterns and very diverse- music\/tune- many levels- fun to playCons:- no pause menu- no exit option other than alt+f4
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